How difficult will it be to create your first game in Dreams?
We've been treated to lots of lovely videos from Game Informer over the past week or so as the team visited the Media Molecule offices to run some exclusive content on Dreams. In this video, Javy Gwaltney, Elise Favis, and Ben Hanson speak to Jeff Cork and Leo Vader about some of the stuff they created in-game.
No disrespect to the good people at Game Informer, but it's easy to see why Mm have been a little 'protective' so far when it comes to handing over the creation tools to the uninitiated. We've seen designers at Mm make all sorts of amazing things, but there aren't many videos showing what will inevitably be the opening few hours of gameplay for 99% of players... and that is to flail about helplessly drawing smiley faces in the sculpting tool, or to sit studiously copying tutorials on how to program logic. I would say this is not the best marketing material for most players (although some will obviously dig it). The hope is that the open Beta test planned for later this year will result in enough interesting content produced by genuine players, that can, in turn, be collated and showcased in an impactful way prior to the games full launch.