Friday, July 27, 2018

Dreams Editorial on Polygon

Anticipation continues to build for the game...

The guys over at Polygon have written a piece on Dreams.

In the post, Samit Sarkar talks about his hands on experience with Dreams at a demo event, and goes into detail about the options available to players for creating cutscenes.

But no — it’s all right in there for you to handle yourself. Michael Pulst, a producer on Dreams at Sony Interactive Entertainment America, later showed me during a demo of the game’s creation tools that it’s possible for players to manipulate the camera like a filmmaker and direct characters in a scene.
- Samit Sarkar of